A metaverse is a virtual online representation of reality. As opposed to the internet, a metaverse is a 3-D immersive environment shared by multiple users, where you can interact with others via avatars.

In other words, some people are not only communicating through technology, but many are in a very real sense, living parts of their lives in the virtual world. That's the metaverse. Generation y and beyond are the most likely generations to be experimenting with life in a fully landscaped and populated online metaverse.

Historical perspective: This term was coined by Neal Stephenson in his 1992 novel Snow Crash. 

Facebook’s Mark Zuckerberg and other tech moguls call for a much more immersive experience for consumers of social media, games and other digital technologies. Zuckerberg says "the metaverse goes beyond virtual reality and computer games, with which it is often associated." He describes the metaverse as “an embodied internet, where instead of just viewing content--you are in it. And you feel present with other people as if you were in other places, having different experiences that you couldn’t necessarily do on a 2-D app or webpage, like dancing, for example.”

NetLingo Classification: Online Jargon